AI Insights · Timothy · January 2023
Top 5 PVP Games Performance in Romania, Q4 2022
The top 5 PVP games in Romania showed varied performance in Q4 2022, with significant trends in weekly revenue, downloads, and active users.
In the fourth quarter of 2022, the top 5 PVP games in Romania exhibited notable trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Coin Master from Moon Active experienced a generally stable weekly revenue, peaking at around $207K in the week of December 19. Weekly downloads saw a significant increase towards the end of the quarter, reaching approximately 12K in the final week of December. Weekly active users fluctuated, with a high of 110K in early December and a drop to 72K by mid-December before climbing back to 76K at the end of the quarter.
PUBG MOBILE by Tencent Mobile International Limited saw a robust increase in weekly revenue, peaking at about $124K in the week of December 19. Weekly downloads also showed an upward trend, with a notable increase to 13K in the last week of December. The game maintained a high level of weekly active users, averaging around 335K throughout the quarter.
Roblox from Roblox Corporation displayed a strong revenue performance, especially towards the end of the quarter, peaking at approximately $106K in the final week of December. Weekly downloads surged significantly, reaching 45K in the last week of December. The game consistently engaged a large user base, with weekly active users peaking at around 1.2M in the final week of the quarter.
Evony by TOP GAMES INC. showed varied weekly revenue, peaking at about $83K in early October and then stabilizing towards the end of the quarter. Weekly downloads saw a notable increase, reaching approximately 10K in the final week of December. The game’s weekly active users also showed a positive trend, peaking at around 38K in the last week of December.
Empires & Puzzles: Match 3 RPG from Small Giant Games had a steady weekly revenue, peaking at around $75K in the week of November 21. Weekly downloads were relatively stable, with a peak of about 2K in mid-November. The game maintained a consistent number of weekly active users, averaging around 25K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.